Wrenfield: Friends and Fallings-Out · for ages 6 to 8
Dara walked straight past. What should Jonah do?
Wrenfield is a set of short, spoken stories set in one small village. In each one, your child reads a face, works out what the person on the screen wants, chooses the words — and finds out what happens next.
Free browser adventure
The Missing Lantern
The festival lantern is missing. Explore Wrenfield with Priya, Jonah and Dara, follow the clues and play the games you find along the way.
Explore WrenfieldEvery problem, the same four questions
This is The Wave, the free story. Jonah shouts hello to his friend Dara on the high street. She does not stop, and she does not turn round. Here is what your child is asked, in the order they are asked it.
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1 What happened?
First the facts, before any feelings. Which of these did you see?
- Jonah called out to her.
- She was hurrying before he called.
- She kept walking when he called.
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2 How does Jonah feel?
Then a feeling, read from his face and from what happened. Left out? Angry? Embarrassed? And the harder question: what shows you?
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3 What does he want?
To know why she did that? To make her feel how it felt? For things to be normal at school? Wanting a thing and doing it are two separate steps.
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4 What could he do?
Three real choices, each one said the way a child would say it. Your child picks one, and the story carries on from there.
There is no score at the end, no stars and no “well done”. What a child gets instead is what happened next — which is the only feedback anybody gets in real life.
More than one right answer
In The Wave, Jonah can shout once more, let it go until Monday, or look at the wall the next time Dara waves. Two of those turn out well, in different ways and at a different cost. One makes things worse. Your child can play it again and choose differently.
Every Wrenfield story is built the same way: three choices, two of which turn out well in different ways, and one that shows what it costs. Three rules sit underneath all of them.
- More than one way out can be right. Asking, speaking up, walking away, finding a friend and fetching a grown-up are each the right move somewhere.
- Giving in is never the answer. When a story lets a child simply go along with something unfair, it shows what that costs them.
- Nobody is the bad guy. Every one of the six children is the one who gets hurt in one story and the one who gets it wrong in another.
In the app’s Grown-ups area
Your child’s choices
After a story, you can see how your child worked it out, and find something to talk about together.
Behind the grown-ups check, the app keeps a short page for every story your child has finished: the feeling they picked and what they said showed it, the choice they made, and the ending they saw. Each page ends with one or two questions to start a conversation, at bedtime or at the table.
It is there to bring you closer. It can help you understand what your child felt and why they chose what they did, and it gives you an easy way into talking about it. There is nothing to mark and no score to check: it shows what they chose, not how well they did.
- Only the latest time through each story is kept. Play it again and the page changes to match.
- It stays on the phone. Nothing leaves it; the app cannot use the internet.
- You can clear it. Reset in the Grown-ups area, or uninstalling the app, deletes it.
The Wave Finished
- The feeling they picked
- Left out.
- What showed it
- She kept walking.
- What they chose
- Let her go. Ask her at school.
- The ending they saw
- On Monday, Jonah asks Dara at the gate, and hears about her swimming race.
Talk about itHave you ever waited for someone who didn’t turn round? What did you do?
Meet Wrenfield
An ordinary village: a high street with a bakery, a rec with jumpers for goalposts, a school, a bus stop, and the kitchens at home. The same six children, story after story, so your child gets to know them — and cares what happens to them.
- KitThe newest in the village. He arrived a year ago and still waits to be asked in.
- PriyaNadia's friend for longer than anyone can remember. Notices a lot; says less.
- NadiaOrganises the Saturday game, and most other things, if you let her.
- OmarNadia's little brother, and the youngest of the six. Keen on everything.
- JonahAlways has a joke ready. Not every joke lands the way he means it.
- DaraKeeps count of everything, and never forgets a detail.
The high street
The rec
The park
The school gate
A kitchen at home
The corridor at school
The bus stop, in the rain
The lunch queue
Play The Wave, free, in your browser
The whole first story, exactly as it plays in the app, with every line read aloud. Nothing to install, no account, and nothing to type in.
Sit with your child for the first one. Turn the sound on, press Play, and let them choose.
Available now, for ages 9 to 11
For older children: Wrenfield: The Clubhouse
The second set of Wrenfield stories is one longer story, told in episodes. The council will decide by the summer fair whether the old clubhouse on the rec comes down, and the children from these stories, a few years older now, want to save it.
It is available now on Google Play. The first episode, The Notice, is free to play now.
For grown-ups
What your child gets
- Short stories made for ages 6 to 8, each finished in one sitting.
- Every line read aloud by a synthesised narrator voice. A grown-up can set it to words, voice, or both.
- A typeface chosen for children still learning to read, and text that grows with the phone’s own text-size setting, up to twice the size.
- Big buttons, and every picture described for screen readers.
- Stories built on a well-known model of how children make sense of a social situation, from the psychologists Nicki Crick and Kenneth Dodge.
What it never does
- No advertising, and nothing to buy inside the app. It is paid for once, up front.
- No accounts and no sign-in.
- No internet. The app is built without permission to use it, so nothing your child does can leave the phone.
- No scores, streaks, stars or badges, and nothing that nags a child to come back tomorrow.
- Progress, and your child’s choices, are kept on the phone and nowhere else.